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Turning the Tide(caster)

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I finished painting my Tidecaster back in July just as Mark began to feel unwell. I didn’t know it at the time but this was the start of the infection that would land him in hospital for a month. Naturally enough I put the Tidecaster away and got on with life. But she has always felt like a little bit of unfinished business. I never had the opportunity to give the mini that final finesse that can often make all the difference. I definitely had the feeling that something was missing from the overall paint scheme but I didn’t have the time to give it my full attention. When Mark came home and I returned to painting I wanted a fresh new project, so I broke out the Sloppity Bilepiper.

But now I have the time, and a very good reason, to take another look at my Tidecaster. When I started painting her it was simply because I liked the mini and that’s always the best reason to paint. But, in the time since I started, the Tidecaster was announced as the chosen miniature for the ‘Eavy Metal Paint Masters category in the 2019 Golden Demon. At that time I didn’t expect to be going to Golden Demon so I was a little disgruntled. However due to Mark’s improving health I am now able to attend and my Tidecaster will be coming with me!

I certainly wasn’t unhappy with what I’d achieved but I had that all too familiar nagging feeling that I could do a bit more. After careful consideration, and the advice of a few fellow painters, I decided to do the following:
  • Rework the Tidecaster’s face;
  • Add texture to the coral;
  • Tweak some of the highlights;
  • Add water effects to the fish.

The face


This was the single biggest issue and the trickiest change to make. I painted the face first and, as the overall scheme and contrast developed, it became clear that the face was too dark. It just didn’t stand out enough. In addition I felt my painting could be softer and smoother. My initial painting of the face felt a little harsh and I wanted something that would look both more passive and feminine. The Tidecaster is notable for having a very calm face counterpointing an active stance. She even has her eyes closed. I felt that her face should, quite literally be the calm focus at the center of the storm.

I had to go in with some very subtle glazes and soften out the transitions on her face. This was especially fiddly because I was also lightening her face to the point of having almost pure white highlights. In addition I worked a little blue into her jaw line and the space above her eyes. I had to take a couple of passes at all of this but I’m glad I stuck it out. I’m now much happier with my Tidecaster’s face and feel it’s appropriate to the nature of the character, as I perceive it.


The coral


This had the opposite problem to the face. My initial painting of the coral was too smooth to the point that it looked bland and unfinished. The solution was to add some texture. Rather than just stippling the coral I decided to paint some striated bands. This had the double benefit of adding a texture and increasing contrast. The final effect is quite subtle but I think it somehow brings the coral to life.

The highlights


This was the subtlest of the changes I made and although it probably makes no great difference I at least know that I’ve refined everything to the best of my ability. I smoothed out some of the highlights on her cloak and sharpened some of the highlights on her armour. Never forget to adjust your painting to reflect the type of material you are trying to represent. Material contrasts are just as important as hue, tone, and saturation! I also added a touch more saturation to the highlights in the gold trim on her cloak.


The fish


This was definitely the least subtle of the changes I made! I based the paint scheme for the fish on a striped marlin and, although I liked the colour and pattern, I felt it looked somehow a bit unfinished. Even worse, to my eye, the fish didn’t quite belong with the rest of the mini. The solution I came up with was to make my fish look wet. I’ve had issues with painting aquatic and semi-aquatic animals before and I wasn’t going to be called out for having a dry fish!

Three coats of high gloss varnish have transformed my fish to something that now looks wet and sleek as it glides through the air. I’ve enhanced this with the addition of a few droplets and streamers of water trailing from the tail and fins. These emphasize the movement in the fish but also add a visual link to the base and tie the fish into the same environment as the Tidecaster.


Overall none of the changes I’ve made to my Tidecaster are that major but they do all make a difference. I now feel I’ve done the best job I can on this mini and she’s as ready as she can be for the Golden Demons!

Golden Demon 2019. My thoughts, feelings and a (slightly) shameful confession!

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Warhammer Fest and Golden Demon felt bigger this year, a lot bigger! It’s the first time I’ve had to queue outside the Ricoh Arena to get in and the queue was long. Thankfully it was also pretty fast moving. Once inside there were more queues first to register for Golden Demon, which is usual, and then to get the minis into the cabinets. That’s something I’ve not seen before on such a scale and it was a clear indicator of just how busy the competition was this year.

At this point I really wasn’t sure that I was going to enjoy the day. That was partly due to competition nerves but mostly the crowds! I’m deaf in my left ear, and while that’s a minor inconvenience most of the time, I don’t cope very well in situations with a lot of background noise. All sounds come at me through my right ear and I’ve no way of telling where they come from. On top of that, if there is a lot of background noise, I can be totally oblivious of anyone speaking to me on my left side if I’m not looking right at them. I can get a bit stressful and does no good for my anxiety!

But happily things quickly improved and I was able to adjust to the situation. Once again the best part of the day, by far, was getting to meet and chat with so many fellow painters. Meeting old friends and making new ones is one of the best reasons for attending an event like this. I’m always delighted, and more than a little surprised, to meet people who follow my blog and enjoy the content I create for it. Nicest of all was the number of people who asked after Mark and I’d like to say “thank you” on his behalf to all the well wishers!

As usual my main focus for the day was Golden Demon but it was obvious that Games Workshop have continued to develop Warhammer Fest. My overall impression was that all the space was being used and to better effect than previous years. The Studio area now filled all the available space and felt much slicker and more professional as did the main hall on the ground floor, and I felt it was a good development

The middle floor was pretty much given over to the launch of the new Citadel Colour Contrast paints. Marketed as a fast way to get minis ‘battle ready’ in one thick coat they certainly performed as advertised. But I think they may well prove to be a useful addition to any painter’s palette. They’re a range of thick washes that tend to stay where you put them while drying. The colour range is great and for the most part features some lovely saturated hues. I had a quick trial with them and can already see myself using them in my own painting process.

This year’s Golden Demon was the biggest and busiest one I’ve seen. There was a buzz to it that reminded me of the early years and especially Derby 1990 when the comp first really began to grow. The only draw back was the difficulty in getting close enough to the cabinets to see all the entries. But from what I could see it was very clear that the number of entries and the standard of painting had gone through the roof! My first impression was that there were far too many well painted minis for all of them to be winning trophies. Some years there are clear winners but this year I think it was almost impossible to predict the outcome. It was all very exciting in a nerve wracking way!

I think both of my entries involved different elements of risk. I felt my Sloppity Bilepiper was the stronger of my two minis but he had already won a Gold at Salute. In my own mind this meant that the best I could do was equal the achievement with another Gold and anything else would be a bit of a let down. This is not the best attitude to have and it’s the main reason that I don’t usually enter a mini again in another comp if it has already won a gold. I adopt a philosophy of quit while you are winning and move on to something new. However I decided to risk potential disappointment as I was very pleased with how Sloppity turned out and felt he was good enough to have a chance at a Demon trophy.


My Tidecaster is another matter altogether. For one thing I felt I was taking a risk of sorts with all the water effects I’d added to her. While she was not converted I had, in a way, added to her. But I was pleased with my painting and I’ve always looked on ‘special effects’ as an extension of my painting. I just wasn’t sure how the judges would regard it. Secondly I’d reworked parts of the Tidecaster and in doing so I had come very close to ruining her. I’ll now confess that I had to repaint the face three times before I was satisfied. I found the repainting to be a traumatic experience and I really hadn’t had time to reflect on the changes. I was left with some doubts about how well I’d done them.


When the time came to see which minis had made it to the finals I found both my entries on the top shelf! I had two trophies but what would they be? First to be announced was Age of Sigmar single mini and I’ll admit to feeling a twinge of disappointment when Sloppity won Silver. This is the shameful bit because that’s not a sentiment I’m proud of! I think it’s one of the dangers of having a lot of success. It’s very important to be able to reflect upon and enjoy what you’ve achieved, rather than what you think you didn’t!

Luckily when I went to collect my minis I ended up next to Yohan Leduc and he was kind enough to let me take a long, close look at his Gold winning Plaguebearer. Any lingering disappointment at winning Silver evaporated pretty much instantly. Yohan’s Plaguebearer is a beautiful piece of work and totally inspirational! Without a doubt the Gold standard is getting higher and I’m proud to get Silver amongst such tough competition!

Of course I still had my Tidecaster in the ‘Eavy Metal Paint Masters category but I was alongside Angelo Di Chello and Patric Sand in the top three. So it was a ‘hold your breath’ and wait to see moment. I’m so proud that my Tidecaster took the Gold. My gamble with repainting her had paid off and it’s a lesson learned (once again) about holding my nerve and trusting to my instincts.


I’ve come away from this year’s Golden Demon feeling incredibly energized and inspired. It’s clear to me that if I want to keep painting minis to the Gold standard I have to up my game. I’m not going to win anything by resting on my laurels and aiming to win is a great way to push my painting and improve my skills. There’s an ebb and flow to painting competitions but at the moment the Golden Demons appear to be going from strength to strength. It makes for an exciting challenge and long may it continue!


The end of the 2019 Golden Demons marks the start of what I consider to be the 30th anniversary year of my first Slayer Sword. The challenge I’m facing, if I want continued competition success, feels exactly the same as the one I faced after the 1989 Golden Demons. That’s not something I’d anticipated but I know what I have to do so now I’ve got to pull my finger out and try to do it!

Comming soon ‘Sproket does Troggoths’ Workshop at Element Games June 1 & 2

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Golden Demon may be all done and dusted but there’s no time to ease the pace as I’ve gone straight into workshop preparation mode! My ‘Sproket does Troggoths’ workshop will be running on Saturday 1st and Sunday 2nd June at Element Games in Stockport. There will, of course, be the chance to explore the painting of textures and ‘life-like’ flesh tones but these models also offer the chance to get to grips with painting volumes and forms in a way that many smaller minis don’t.


In addition I’ll be presenting my ‘10 Top Tips Tricks & Techniques’ on the Saturday evening. This is a three hour seminar where I reveal, among other things, the secret of the microbead and the art of making professional looking labels for your display plinths.
Tickets are available on the Element Games website.


Sproket does Troggoths at Element Games.

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The last month has seen me the busiest I’ve been in a long time with Golden Demon at Warhammer Fest and my Troggoth workshop in Stockport. Having said that I’ve just had a quiet week to take stock and make some plans for my Nurgle demon tank, which is finally seeing some activity (at long last!). That will be the topic of my next post.

For the moment it’s time to look back at my Troggoth workshop. Rather than rolling out something already prepared like my Plaguebearers ‘contrast’ workshop I’d decided to focus on a newer model. This certainly made for more preparation but I think it’s important to keep things fresh and not fall back on old favourites too easily.


In truth I had a few misgivings about using Troggoths for a workshop! From the painting perspective I was confident that they would be a successful subject, but the new Troggoths require quite a bit of construction before you can get down to the painting. While I hoped that participants would be able to arrive with a Troggoth pre-assembled and ready to paint, I assumed that not everyone would have the time or opportunity to do so.



Such proved to be the case but I’d factored some flexibility into my schedule and by lunchtime on Saturday everyone was painting. By the end of the day all the Troggoths were at roughly the same stage. This is a credit to all the participants who put some serious effort into their painting and kept the pace up over both days!

Painting was at the core of my workshop and the Troggoths proved to be an even better subject than I hoped they would be. With widely differing front and back sides they provide the opportunity to explore a range of forms, volumes and textures. They also pose a challenge with regards to the transitions between these contrasting areas. Best of all the Troggoths are large enough that there is a good amount of surface area for a painter to get to grips with all the challenges posed.


I prefer participants to be comfortable working at their own pace but I think it was a testament to their dedication that, by the end of play on Sunday, we had a remarkably consistent line up of Troggoths. Everyone focused on slightly different aspects of the miniature but I had the pleasure of seeing real progress in all cases. I might have had my doubts beforehand but the Troggoths are a definite winner when it comes to workshop miniatures!

More Troggoths!


I’m very happy to say that my Troggoth Workshop looks likely to be making a swift comeback. Final details are awaiting confirmation but I can give a heads up that, all going well, I will be running the workshop plus an evening presentation ‘Top Ten Tips, Tricks and Techniques’ in Nottingham on the 28 and 29 September. I will be posting more details ASAP!

Project P30 Building a ‘better’ tank - Part 2.

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When I last posted about my Demon Tank the project was running in the background alongside preparations for Golden Demon and my Troggoth workshop. I’d already sculpted a head and begun construction on the core of the tank. My efforts were then focused on the Tank elements as I’d reached the stage where I needed to start adapting them to fit my concept.

The Plagueburst Crawler features a heavy dozer blade but I’d decided not to include this. Without the blade the front of the tank has a rounded ‘bellied’ front, which was perfect for my project, as it would blend with the belly of the Great Unclean One that I was using. I had some major plans for the belly but first I had to remove the fixings for the dozer blade on the front of the tank. This was a fairly simple matter of removing two supporting struts but the side panels required a little more finesse.


The supporting struts are moulded onto the side panels and are recessed on the back. The first thing I did was to fill these recesses with milliput. Once that had fully set, I carved the struts away with a Dremmel tool. This exposed the milliput and all I had to do then was make sure the new surface of the side panel was smooth and even.

With the dozer blade removed, I thought I could begin to tackle the union of the tank and the Great Unclean One. But while I’d been working on the side panels I’d had the time to reconsider the work I’d done on the head. I was pleased with my sculpting overall but I felt that the head and face were lacking animation! The entire head sat on the body in a four-square manner much like my original Tank. In this respect I’d made my new Demon far too similar to the old one. From the very start of this project I’ve been certain that I needed to create a more dynamic model and composition than my 1990 original.


The solution was simple enough but required a little nerve. I prized the head off the body and repositioned it. By bringing the entire head forward and angling it round I’ve added a bit of a twist to the pose. This is a far more satisfying composition and helps to bring some life to my Demon. In addition I cut away the entire lower jaw and replaced it with one from a Mangler Squig. The new lower jaw is far more aggressive and the open mouth thus created made a much less passive face. I’m now far happier with how the head and face look and contribute to the overall composition of the Tank.

So finally I could turn my attention to how the Tank had been warped into the body of the Demon possessing it. That meant it was time for a big decision! A key feature of my old model is the gun and how it comes out of the Demon’s mouth. I definitely didn’t want to reproduce the exact same thing on my new model but I did want to pay homage to it. Many newer Nurgle models feature a gaping maw in their belly and this seemed to be the perfect solution. If I could create a gaping maw in my Demon’s belly I could place the plagueburst mortar right inside it.

This was going to involve some serious surgery to my kits and the prospect was a little daunting. If I got things wrong I would probably have to buy a new tank and start over again. I was also unsure as to how I could create the maw itself. I wanted teeth but it seemed unlikely I would find a kit with a mouth big enough to do the job. Such proved to be the case as my first attempt, using the Mangler Squig I later used in the face, failed. Then I spotted Ravenak’s Gnashing Jaws from the Malign Sorcery boxed set and this definitely had potential.


So with a little wrangling (and ebay) I got my hands on the parts I wanted. Now came the bit that required nerve, as I had to cut away the entire front of the Tank with my Dremmel. This went far more easily than I expected and I was finally able to test fit the jaws. It was another nervous moment as I was going by instinct alone. My guess that the jaws would fit well into the space proved correct. What I hadn’t anticipated was just how well they would fit because the curvature of the lower jaw fitted perfectly to the curvature of the Tank’s front. It was with great relief that I realized my plans were working!


To fix the jaws in permanently I had to separate the upper and lower jaws and remove a lot of excess plastic. I did this slowly, a bit at a time, and with lots of test fittings to ensure I didn’t remove too much. This ensured a nice tight fit and made it possible to glue the jaws directly to the Tank. Once the glue was set I used milliput to reinforce the join and fill the gaps.

I was now able to test fit all the major elements of my new Tank and, for the first time, see them all together. The assembly is very rough, involving a lot of Blu Tack, but I can finally see my concept for the overall composition. While there is clearly a lot of sculpting needed to properly tie everything together this feels like a big step forward. Up until now this model has existed only in my head but now I can see how everything sits together and focus my efforts on successfully unifying the elements. The assembly is going to be a long job but at least it’s no longer theoretical.


One thing I didn’t anticipate was the need to paint sub assemblies but I’ve decided that this is the only way to deal with the inside of the mouth and the plagueburst mortar. So I’ve broken out the paints and got to grips with the mortar. Once that’s done I can work on the union of the Great Unclean One, the Tank and the gaping belly maw. It’s going to be quite a challenge to sculpt this area but one I’m excited to take on because it’s going to make a huge difference to the look of this model.



Project P30 Building a ‘better’ tank - Part 3.

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Painting some nasty nurgly gnashers!


I’ve been having a busy few weeks but I’m happy to say that a big part of that has involved some hobby time and my tank has seen the benefits. The challenge I faced was to paint the belly-mouth and cannon and it turned out to be a positive experience. I’ll admit to being daunted by the size of this model because it’s so much bigger than anything I’ve painted before. I struggled to adapt my painting style to the larger surface areas involved and I found the first stages to be very tricky!

However it almost always pays to persevere and as I went along I began to get to grips with the challenges. The trick was in having the confidence to start my work in a loose messy style and then gradually refine things as I progressed. That’s not so different from my normal way of painting but, on larger areas, the messy painting is a lot more obvious. Once I overcame my urge to always neaten everything up from the start, things progressed more easily and rapidly became very enjoyable.

The mouth, teeth and gums are all painted dark to light using Rhinox Hide as a base colour. This helped me to block in the interior of the mouth seamlessly but it also gave me a base and shadow colour that will help to dirty down and desaturate my palette. I think it would be all too easy for me to have a saturated colour palette that, on a model this size, would look very cartoony.

You can see the colours I’ve used below. The bottle with no label contains P3 Rucksack Tan. I progressed from the darkest up to the lightest mixing intermediary shades as I went. To paint the teeth and gums I’ve used a combination of layering, stippling and cross-hatching.


The teeth already have a ridged texture but I wanted to add more interest, as they are a very prominent feature of the model. In addition I felt they needed some decay and damage to make them feel more Nurgly. To do this I’ve used a combination of painted cracks and staining. Some of the stains/rot were applied with a sponge using the new contrast paints. In the past I’ve used washes for this sort of effect but I was very impressed with how well the contrast paints did the job.


While they have the same sort of transparency as washes, the thicker consistency of the contrast paints makes them perfect for sponging. I will definitely be using them in this way again. I’ve also used the contrast paints to build up some brown staining at the roots of the teeth. I diluted them down with the new contrast medium. While I could have easily done this with washes, I wanted to see if I could use the new paints to glaze in this way and I was most happy with the subtly of the final effect!

With the teeth and gums painted it was time to fix the cannon into place and once that was done I could finally fix the demon’s torso onto the tank. I’ll be posting in more detail about how I’m dealing with the union of the torso and tank but, for the time being, here is a picture of how things are currently looking.




Sproket's Troggoth Masterclass in Nottingham

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Tickets are now available for my Troggoth Workshop in Nottingham 28 Sep – 29 Sep. You can book then on the Lead Belt Studio website HERE.


Project P30 Building a ‘better’ tank - Part 4.

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It isn’t easy being green!


July was a strange month with life in general being busier than it’s been for a long time. On top of all that the hot weather was not conducive to long hours of intensive sculpting. That might lead you to expect a declaration (or confession) that not much has happened with my tank but I’ve actually made slow steady progress.


The stop start nature of recent work has not been much of a problem because, when working with Greenstuff, I like to proceed in stages allowing each application to harden before I add another. I’ve found that sculpting a large mass can result in a squishy mess that resists my attempts to sculpt distinct forms and volumes. Greenstuff seems to work best when used in moderation over a firm foundation.

I’ve found it important to understand that Greenstuff changes in nature as it cures. When first mixed it’s very soft and sticky but over time it becomes firmer and less sticky. This means that, although hard to sculpt, when first mixed it will adhere to a surface very well. It is also soft enough to blend edges with the surface it has been stuck to. However, in order to sculpt Greenstuff with any sort of defenition, it has to begin the curing process. As the Greenstuff becomes firmer it becomes easier to create crisp forms and details.

Put simply using Greenstuff successfully is all about timing! Understanding that you can do different things with it at different stages of curing is vital. Otherwise you might as well try and sculpt with chewing gum!

I’m forever blowing bubbles!


With the teeth and cannon painted, and in place, I needed to sculpt the edges of the belly maw. I decided some time ago not to sculpt lips, and make a literal mouth, but rather to sculpt a ragged mutated wound in which the belly maw had formed. This seemed to be more in keeping with the asthetic of the current GW Nurgle range and appropriate to the model I was creating.
I wanted to create a blistered, bubbly texture and use this as a boundary between different areas on my Demon Engine and, most especially, on the edges of the belly maw. The bubbly texture is also partly inspired by the texture of microbeads and that seemed most appropriate for a Nurgle model of my own creation!

Creating the bubbles is a fairly straightforward two-stage process. First of all I roll out lots of balls of Greenstuff. It’s important to vary the sizes in order to give the bubbly texture an organic look. Then, while the greenstuff is still sticky, I place the balls into position and then leave them to harden. It’s easier to do control the overall look if you do this in several stages, allowing each stage to firm up before you apply the next.


Once the balls are fully hardened I push soft Greenstuff between them to fill the gaps and create a unified surface. Then I use a silicone tipped sculpting tool to work the greenstuff further into the gaps and smooth everything together. This last step is carried out as the Greenstuff becomes a little firmer and less sticky. Filling the gaps, to a greater or lesser degree, will create a more varied and interesting texture.


Over my shoulder


With the belly maw done I turned to the left shoulder and here I wanted to add a shoulder guard. This was built from a section of a plastic shot glass covered with a layer of soft and sticky Greenstuff. I sculpted the shoulder armour using a metal ball ended tool when the Greenstuff began to firm up. To stop my sculpting tools sticking I use a little water. Once the Greenstuff was set I cleaned up the edges with some wet sandpaper and fixed the armour piece into place using a blob of greenstuff. I then built up the shoulder to fill any unwanted gaps between it and the armour.


Crazy arms


The Daemon Engine is starting to come together and now looks more cohesive and complete. The only major parts left are the left arm and the chimneys growing out of it’s back. After a little consideration I decided to tackle the arm next so I have glued the mecha arm into place and begun work on the transition between the organic and mecha parts. Once again I’m using the bubbly texture and will combine this with lose tatters of hanging flesh.


My final pic for this post is just a quick snap but I know quite a few of you are curious to see my old and new Demon engines together: 30 years do make for quite a difference!




Project P30 - Part 5

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Every project has it’s steps and stages. Sometimes these are very obvious but at other times they may exist only in the mind of the artist. Either way they give a project structure and the feeling of progress. I’ve always worked this way myself because the habit of breaking a project down is, in my view, essential! In particular it helps when working on a large project, like my Tank, the scale of which could easily become off putting. Those thoughts of ‘this is getting nowhere’ can all too easily destroy momentum and enthusiasm, bringing everything to a grinding halt.

I thought it was time to show my Tank next to a roughly human sized
mini to give an idea of it's size. I hadn't realised what a beast it is!

I’m happy to say that such has not been the case with my Tank. I’ve set myself achievable goals by regarding this project as a series of distinct steps. That has given me a sense of progress and accomplishment, even though there is still very much more to do. That’s been invaluable because the most recent stage of development has been long and involved. I’ve had to keep on sculpting away in order to resolve the body and pose. It’s one thing to have an idea brewing away in your head but quite another to see it realised.


Although this part of the project could be divided into smaller steps, like the belly maw, I’ve had to stick at it to make sure all the parts work together. But, with the completion of the right arm, this overall stage is done! It now feels as if the bulk of the sculpting is accomplished and my initial concept is well on it’s way to being realised.

I recently discovered that, if I convert my pictures to black and white, the colour difference between the grey plastic and Greenstuff disappears. Tonally they are identical and it’s a great way to view my conversion and sculpting. With the distracting colour difference removed I can better judge my progress. 


I’m well aware that the last stage of the sculpting is likely to involve a lot of hard work. I need to resolve the back of the model and the union of the chimney/spine with the rest of the model. This is a key part of the concept as it’s an area that will feature a merger of biological and machine elements. But I’m very much looking forward to getting to grips with it as I have some ‘interesting’ ideas.

However I think it’s time to take a break from the Tank for just a few weeks. The project has reached a natural breaking point and I think It’s important to sit back, and take stock, before I move on to the next stage. That will also give me some time to get back to my Rockgut Troggoth in preparation for my upcoming Workshop in Nottingham. To tell the truth I’m looking forward to doing some painting after all that sculpting!

Rockgut Troggoth – Part 3

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Getting back into the swing of things can be difficult after taking a break from painting. Although I’ve been busy sculpting that hasn’t actually helped because the mindset is very different. As a result I’ve had a frustrating few days trying to warm up my technique and get back into a regular painting routine. At first things did not go well! My brush control did not come straight back and I had to re-familiarise myself with the colour palette I‘m using on my Troggoth. Thankfully I’m experienced enough to have expected such troubles and knew that the cure lay in perseverance. By sticking to a steady routine of two to three hours painting every day I’ve managed to work through the difficulties and get my painting mojo back!


I chose to hold off from finishing my Troggoth back in June so that I could use him in my forthcoming Nottingham workshop. He will help in demonstrating the later stages of the painting process, but that meant I would need a new model to demo the early stages. So, as well a getting back to painting, I’ve been making up another Troggoth. I’d forgotten just how versatile the kit is and all options can be a bit overwhelming. But this time I’ve decided to keep it simple and build a ‘basic’ weapon-free Troggoth.


I did this so I would have an uncomplicated demo model but I’m actually very taken with the result. As always preparing a model for painting is my least favourite part of the process and the Troggoths require quite a bit of work. Thankfully there is nothing too fiddly and all of the filling could be done with liquid filler, which made life a lot easier! Once the seams were sanded I gave the model a coat of grey primer and checked it over for any gap or flaws in my filling. This is a bit of fuss and bother but well worth the effort because any gaps, mould lines or seams that you miss at this stage will cause you no end of trouble later on!

Project P30 - Part 6. When inspiration strikes!

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I’m a great believer in using real-world references for my mini painting. Most often these images will serve as a starting point rather than being a direct reference. But either way, the use of reference material can help to ground a fantastical paint scheme in reality giving it an extra edge.

Although I’m currently working on Troggoths my Nurgle Tank is also very much on my mind. The time when I will start painting it is coming closer and I need to get my ideas in place. I’m going to have to try and pull out all the stops, and the simple green colour scheme of my old Tank will not suffice.

I’ve decided to try a bolder scheme on my new Tank and make use of the, much increased, surface area by introducing lots of texture and patterning. I’ve already been collecting reference material that includes a range of reptiles and amphibians. So far so good but nothing had really inspired me, until this morning!

Taking advantage of the lovely weather I visited nearby Mottisfont Abbey. While walking around the newly restored walled kitchen garden inspiration struck! The gardeners at Mottisfont are growing a huge selection of gourds in preparation for an autumn festival. With their sometimes gnarled and knobbly surfaces and a range of bold stripes, splotches and speckles the gourds instantly grabbed my attention.


These, more than anything I’ve looked at previously, have something of the look and feel I want to create for my Tank. This is not to say that I want my Nurgle Tank to look like a giant pumpkin, although there’s a thought for Halloween! But the patterns and textures on the gourds give me a great starting point to develop my ideas from.

It just goes to prove that it’s important to keep your eyes and mind open for inspiration because you never know when it will strike!

Sproket did Troggoths in Nottingham.

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I can’t believe it’s been almost a week since my Troggoth workshop in Nottingham, how time flies! The run up to the weekend was busy as I checked through my workshop notes making sure that everything was still up to date and relevant. Even a tried and tested workshop needs to be kept current and this was only the second time I’d done Troggoths. Having said that it’s become my favourite workshop to run because the Troggoth models are perfectly suited to the topics I like to teach.

On the Friday before the workshop I was able to indulge in a long held wish. I finally got to see the Slayer Sword Winners board at Warhammer World with my name immortalised in glorious wood! It was something I’d never got round to seeing for all the years it was on display with my 1990 win fourth on the list. When I won my second Sword in 2013 I thought my chance had come and, even better, I’d have my name at either end of the list. But before I could manage to get to Warhammer World the boards were removed as part of a refurbishment. It’s an unimportant thing really but I felt gutted! So I was delighted to hear that the boards were back and updated so that all five of my Swords were there. I know that gloating is not an admirable quality but I did allow myself a few moments, after all it’s been a long wait.


Saturday and Sunday were the workshop days and I had a full programme of teaching to get through. It was a busy two days for all and the time flew by incredibly quickly. That was helped in no small way by the venue. Lead Belt Studios is a fairly new venture but the venue and set up were ideal and facilitated a friendly and informal atmosphere that added a lot to the experience. On Sunday, in particular, with everyone relaxed and in full swing, there was a lot of (mostly) hobby related chat.
I’m not going to go into great detail about the workshop myself because Ross over at the Fauxhammer.com has written down his own impressions of the weekend. He has said some very nice things about me but my main reason for sharing (honest) is that I think it’s more useful and interesting to get the views of a workshop attendee rather than my own.


Rockgut Troggoth – Part 4. Not just any old rag & bone!

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The Nurgle Tank remains my main project and that’s likely to be so for the best part of 2020. However, I’ve decided to stick with painting my Troggoth for a while in order to get him finished. That way I’ll have at least one finished mini to enter into some of next year’s competitions.

The Troggoth is gradually coming together and painting is well past the halfway point. I’m happy with the flesh tones so most of the remaining work involves finishing up the limbs and attaching (seamlessly!) the rock and hands.

But one area remained unresolved and it’s been bugging me! That’s the loincloth and it proved to be quite important to the overall scheme. My initial thoughts were to paint it as some sort of animal skin, possibly patterned with stripes. To that effect I blocked in some brown tones, but I instantly regretted it!


The brown was far too close to the overall tone of the skin. Some contrast of colour and tone was very much needed here! After further consideration I decided to use a cooler and darker colour for the loincloth. My choice was a dark cool grey with a subtle green hue.


Although it contrasts with the warm flesh tones the green hue will tie in with the rocks and boulders working as a part of the overall scheme. My base colour is a mix of Vallejo Dark Sea Blue and Scale Colour Black Leather. This is a very useful mix that I discovered when I was painting my Tomb King. By varying the proportions of the mix it’s possible to get either a cool or warm dark neutral tone.


To highlight the loincloth I added Scale Colour Field Grey to the mix and worked up to pure Field Grey. I finished off with a little Rakarth Flesh and Field Grey for the highlights. Field Grey is an interesting shade as it was a subtle green hue that adds some low-key colour contrast to my overall scheme.

I was instantly more comfortable with the result so I pushed on and worked a little texture into my painting. I didn’t want to overdo this but rather create a subtle look of worn and battered leather. To further the idea of hard use I added some orange/brown to the bottom edge of the loincloth. After all I don’t imagine a Troggoth’s loincloth would stay fresh and dainty for very long!

The palette of colours I used to paint the loincloth and bones.

The final touch was to paint the bones that are tied to the loincloth and here again contrast was key. Obviously the lighter bone colour would stand out against the loincloth but there were other factors to consider too. The highlights on the bones, and teeth, are warmer than the highlights on the rest of the model as I used Flayed One Flesh rather than a Rakarth Flesh and white mix. Once again I had to keep the contrast subtle but it helps to make these details pop out.

The loincloth may be a relatively small detail but it gave me the opportunity to introduce some colour and texture contrasts to the model, I think it successfully contributes to the Troggoth’s overall impact.


Rockgut Troggoth – Part 5. Now with added goblin!

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October was quite a month, beginning with my Troggoth workshop in Nottingham and finishing, back in Nottingham, with the Golden Demon Winners’ Day. But the most significant thing by far was my partner Mark’s return to hospital mid month! This was for a planned procedure to, hopefully, sort out the last lingering issues from last year’s illness. I’m happy to say everything went very well and Mark made a swift recovery. We are now looking forward to getting our life back to normal after a difficult sixteen months.

Not surprisingly I haven’t got a huge amount of painting done recently. This is not to say that there hasn’t been any progress because I’ve finally been able to put my sub-assemblies together and it’s great to be able to work on the model as a whole! Most significantly I’ve been able to resolve my ideas for the overall project.

I get a great deal of pleasure from painting a mini to the best of my ability, and I’m happy with this aspect of things; but I felt there was something missing. I need to do more than an out-of-the-box paintjob if I want a viable competition piece. In order for the model to be up to competition standard the Troggoth needs some element of story telling to give it a context.

Often this would involve conversion work but in this case I’d constructed the mini exactly as I wanted it, so my narrative will develop from the basing. This will be done, in part, from the creation of an appropriate environment but I am also going to include an extra mini, to interact with the Troggoth.

The environment was something I’ve already given a lot of thought to. This project is inspired by my 1988 Troll and, like him, the Troggoth will be perched atop a pile of rocks. The difference is that in this case the rocks will comprise of the rubble and broken statuary of an ancient ruin. I’ve made this using a combination of plastic scenery pieces and plaster. The plaster elements were first cast as simple blocks and then smashed with a dirty great hammer, which seems quite appropriate for the Age of Sigmar. I then refined the plaster rocks with some carved details.


The rock elements were pinned and glued together onto a plinth using Superglue. Once the glue had set I filled the gaps and built up a ground surface using Milliput. The addition of a little garden soil, sprinkled onto Superglue, creates a great texture for the ground. The tricky part is making the back and sides of the plinth blend seamlessly with the additional materials. This involves a lot of careful sanding and filling to create a smooth surface. Although a fiddly process it’s well worth the time and effort because sloppy base work will seriously undermine a painted model.

The element of an additional miniature is the biggest change to my original concept but it’s also the most important. The Troggoth looks great on his own but, with a pose that puts him in the middle of the action, I felt that I could tell a more complete story if I gave him a reason to be hurling his boulder. One way to do this would be to show the Troggoth’s intended target and turn the piece into a duel, but that didn’t spark my interest.

The idea that appeals to me is to show the great lumbering Troggoth getting his orders from a diminutive goblin, who is pointing emphatically at some unseen (by the viewer) target. As well as giving a context to the Troggoth it introduces a touch of humour. The story feels appropriate for its protagonists with the goblin making use of the large, and stupid, Troggoth’s strength for it’s own sneaky purposes.


Putting the final composition together will take a lot of care but, even after the roughest of test fittings, I’m getting a good feeling about the new direction for this project.

Adding plant effects to a model. Or, the grass is always greener on the other side of the Troggoth!

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Now that the paint job on my Troggoth is progressing I’ve been able to implement something I’ve had planned from the start. That’s the addition of grass, moss and lichen to the rocks on the Troggoth’s back. I consider these sorts of additions to be ‘special effects’ and, done successfully, they can add extra layers of texture, detail and interest to a painted mini. The addition of plant effects to my Troggoth will also help to tie him in more closely with the environment and narrative I’m going to create on the base.


There were a couple of factors I had to take into consideration and the most important by far was scale. It’s all too easy to blow the scale of an effect by making it too big. This applies to drips and splashes as well as it does to vegetation and, if such additions are too big, they will look unrealistic and cartoony at best! As a rough guide I tend to make these effects half as small again as I think they will need to be. This usually works out about right but, if you feel you are going too small, remember it’s easier to add more later on than it is to remove it and start again.

The second factor is specific to adding plant effects to a model. Over the years I’ve decided that my plant effects look better if I combined several different types. This is based on observation as you nearly always find a mixture of plants growing together. Even a simple area of grass can contain a wide variety of species. On a miniature this approach will result in a more realistic effect creating a varied texture that adds a lot of interest!


Grass


In the case of my Troggoth I wanted the plants to look like they were growing in the cracks between the rocks on his back. The first step was to use grass tufts. However, grass tufts can often look a bit too dense when used straight out of the pack. What’s more even the smallest of the tufts were far too big for my purposes because I most definitely did not want to create a heavy mane of foliage.

I always pick through grass tufts removing any lose or oddly angled fibres to thin them out a little. In addition I usually cut my grass tufts down to the required size. These steps will create a more natural, less regular, appearance. A surgical scalpel was perfect for this as it enabled precision and control. There is no getting away from the fact that this sort of work is extremely fiddly but I think it’s well worth the effort!


The resulting micro tufts often comprise of only a few fibres but they are perfectly in-scale for use on the Troggoth’s back. To apply them I pick each tuft up using needle nosed tweezers and carefully dip the rooted end into Vallejo Matt Varnish. I then position them onto the model where the matt varnish will hold them into place. Do not leave the model unattended because the surface tension of the adhesive can sometimes pull such small items out of position. If this happens nudge the tufts back into position using the tip of a clean dry paintbrush.


I’ve found that Vallejo Matt Varnish is an excellent adhesive for fixing small, lightweight, elements onto a model. Once dry it has a clear matt finish that effectively disappears on a painted surface. Just as importantly, if things go wrong, the varnish can be removed, before it dries, with a clean damp paintbrush leaving no visible traces. I’ve used Vallejo Matt Varnish to fix grass tufts, laser cut leaves, cotton wool tufts and microbeads onto my models.

You can further enhance the natural appearance of grass tufts by adding individual stems made from old paintbrush bristles. This gives the effect of different varieties growing together and creates a more varied grass texture with different lengths. My preferred source for the bristles is an old natural bristle paintbrush. The ends of the worn bristles are tapered and sometimes split making them ideal for use as grass stems.


The bristles can be painted, stained or left natural depending on the look you want to create. I trim the bristles to length and then dip the root end into matt varnish. That end is then inserted down into the grass tuft creating the effect of a longer coarser stem growing up through the tuft. This is something I nearly always do when I’m using grass tufts.

Moss and Lichen


I think the grass looks good on my Troggoth but the addition of a little moss and lichen would greatly enhance it! The first part of this process was done using tiny wisps of sponge. These were picked off a piece of synthetic sponge using my tweezers and then torn into even smaller pieces. I did say this was fiddly!


The resulting wisps are VERY small but have a convincing plant texture. The next step is to paint them green and I did this by dabbing them with a paintbrush. Do not dunk the sponge wisps into your paint. You need all over coverage but must avoid saturating the sponge and filling in the cells. Allow the paint to dry thoroughly before moving on to the next step.


Once again I used the matt varnish as an adhesive. In this case I applied a small dot of varnish to the model and then fixed the sponge to that. As with the grass tufts, keep an eye on it as it dries.


The third type of plant texture is made using chinchilla sand. I made up a mix of the chinchilla sand, green paint and matt varnish. The varnish makes the mix bond together once dry and stops it crumbling off the model. This was applied, with a brush, into the crevices on the Troggoth’s back. Remember my warning about keeping effects in scale and only apply a tiny amount at a time. When I use this mix I am often quite literally pushing it around one grain at a time. Now that’s REALLY what I call fiddly, but it makes a difference!

Muddy Roots


I’ve also added grass, moss and lichen to the rock the Troggoth is holding. I want it to look as if it has just been picked up off the ground. To further enhance this effect I’ve added roots and soil to the underside of the rock. The roots are taken from some bamboo growing in my, overgrown, garden. I stuck the roots on to the rock with PVA glue because this has a stronger bond than the varnish.


When the PVA was dry I add my 'soil' mix of chinchilla sand, Scalecolour brown leather and a couple of drops of Valleyo Matt Varnish. The chinchilla sand is my current choice for making a fine texture paste. It has many similar qualities to baking soda not least its’ ability to absorb colour. So far it has proved to be more stable than baking soda so I’m beginning to use it more extensively. Only time will tell if it remains stable in the long term but it’s a risk I’m ready to take.

Once the soil mix was dry I glazed some dilute brown leather into the surrounding areas to blend the edges a little. I then added a few dollops of the soil mix to the roots to make them look as if they had just been pulled up.

For the time being I’m very happy with how the plant effects have worked out on my Troggoth. Once he is based up I may add a little more to him but I need to get an idea of the overall composition before I make a final decision.

At this point I want to say that in my view using ‘special effects’ on a miniature should be approached with some consideration and caution. Special effects can enhance a miniature by contrasting with the painted surfaces. They should only be used when and if their addition is appropriate to the miniature and not simply because they look ‘cool’.

Special effects will not make a weak paintjob better but, if used unsuccessfully, they could ruin a good paintjob. Having said that the successful use of these effects can bring a painted miniature up to a new level of technical skill and greatly enhance its atmosphere and narrative!



Sproket's Troggoth Masterclass - January 25th & 26th 2020

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The Troggoth Masterclass has proven to be my most popular painting class so I’m delighted to be returning to Lead Belt Studio in Nottingham, to run it once more! This will be the last opportunity to attend my Troggoth Masterclass before I announce a new workshop in 2020.

For further details and booking info go to the Lead Belt Studio website.


Rockgut Troggoth – Part 6. Some thoughts about painting hands.

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For the best part of a year I’ve had difficulty in establishing a regular painting routine. That hasn’t prevented me from making progress but it’s been coming in fits and spurts. Now life is settling into a more regular pattern I’ve been able to focus my energies back onto my hobby and, over the last week, I’ve made a point of painting every day. Taking a ‘little but often’ approach is a very good way of getting back into the swing of things. I think its far better to break out the brushes for an hour or so every day than to attempting some sort of marathon painting binge!

It’s a less punishing approach and it works very well for me because, if things don’t go so well, I can simply put my brushes down and try again tomorrow. I usually find that after a couple of days I get into the flow and end up painting for three to four hours a day. Such has been the case and it’s resulted in some satisfying and productive painting.


Which is just as well because it was time to turn my attention to one of the potentially tricky parts of the model. Hands may not be quite as difficult to paint as faces but I’m undecided about that! A model’s face is usually its focal point and a major element in creating the illusion of a living being, but don’t ever overlook the hands. Hands are used to communicate and they can be just as expressive as a face. They are usually a key element in a model’s pose - be that making a specific gesture, holding a weapon or as part of a greater action. Hands will always be doing something, even if it’s something subtle.


On top of those considerations hands have a lot going on in terms of their form and structure. Fingers are not simply fleshy sausages (unless you are having a very bad painting day) but contain bones, joints and tendons all of which affect the overall form. It’s important to have an awareness of the structures inside a hand in order to paint the outside surface.

In addition to that some of the structures inside a hand, like the veins and joints, may be visible through the skin. As if things aren’t complicated enough you also need to consider how the character’s age, gender, ethnicity and species will affect your painting choices. In short hands can be extremely complex to paint and, like a face, if you get them wrong they will undermine everything else!

Which should all go towards explaining why I’ve taken the best part of a week to paint one hand on my Troggoth! It’s particularly important to take the time and effort in this case because the hands are, literally, a huge part of the Troggoth. The hands are at least as big as the model’s head and feature the distinctive stony scales that are a defining element of the Rockgut Troggoth.


My colour palette for the hands is the same as for the fleshy parts of the Troggoth. I‘d considered painting the hands in the same grey/brown colours as the stony back. But I felt they would not stand out against the boulder they were holding if I did this. I also wanted to create some variation within the stony textures on this model to describe the transition between rock and flesh. To do this I’ve painted the stony parts of the hands and forearms in my flesh colours. So, although painted with the same sharp highlights, the ‘pinker’ stone parts look a little softer than the grey stone parts.



Dirt, damage and decay - weathering a Kastelan Robot.

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I am pleased to announce I will be back at Element Games in Stockport with another masterclass on the 23rd and 24th May 2020!!

The chosen model for this two-day master class is an Adeptus Mechanicus Kastelan Robot from Games Workshop. There will be an emphasis on the techniques I use to paint textured damage and corrosion over a variety of surfaces and materials.


Topics & techniques to be covered will include:

  • Assembly and preparation including the addition of real surface textures to a model;
  • Priming a model and choosing a base colour;
  • An overview of contrast and colour theory, and their application to creating a successful paint scheme;
  • Painting volumes and forms;
  • Painting true metallic metals;
  • Creating and enhancing painted texture - stippling, dry brushing and freehand textures;
  • Weathering effects including battle damage, corrosion and staining;
  • Adding finishing touches and special effects to a painted miniature.

For more information and to book a place please follow the link to Element Games

Rockgut Troggoth – Part 7. The Troggoth is done so it's time to start my Goblin.

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This is the time of the year when I often think about endings and beginnings which, as it happens, is not an inappropriate attitude for my Troggoth project. I’d wanted to finish the Troggoth before Christmas and, having established a productive painting routine, I was able to achieve my goal!

Most of the work was involved in painting the second hand and this went more quickly, if not more easily, than the first. Having established my approach the first time around it was a matter of making the hands match, but with just a little variation so as to look more natural.


After the hands there were a number of small details to finish. Most these were rocks and leather straps and I had to force myself to slow down and paint them carefully. As a model nears completion I feel a strong urge to hurry up and get the job done. It’s important to resist this urge as it’s all too easy to spoil good work. This is also the time to take a good long look at the model as a whole and decide if any of the earlier work needs to be adjusted in the context of the overall scheme.


In the case of my Troggoth I decided to change the colour of a couple of the stone amulets he is wearing. I wanted to use just a little more green on the model to contrast with the overall red/brown warm tone. In addition to that the extra green, along with the moss and grass on his back, will tie the model in with the environment I’m setting him in.

With the Troggoth done I’ve turned my attention to the Goblin. I’d been unable to find a miniature in the exact pose I wanted! To be honest I hadn’t really expected to so I’d settled on the notion of converting a miniature. This would help me to tell the story I was creating. After searching through the range of Games Workshop’s Goblins I decided upon Zarbag from Zarbag’s Gitz. His pose had the potential to be converted with the minimum of fuss into what I wanted. The crucial change was to swap the hand carrying the lantern for one pointing.

I’d decided upon what hand to use as soon as I had the idea to have my Goblin pointing. I was already familiar with the pointing hand on the Poxbringer, Herald of Nurgle and this seemed perfect. Or so I thought until the hand turned out to be much larger than the one it was replacing. There was also the matter of it only having three fingers as opposed to the four on the Goblin’s hand.

My solution involved reducing the size of the hand with a lot of cutting and scraping, and swapping the hand holding the weapon for the other hand from the Poxbringer. Fiddly work for sure but it’s always worth the effort.


I’d also decided to remove the cauldron hanging on Zarbag’s weapon. This was an unnecessary detail for my concept and it’s removal allowed me to have Zarbag raising his weapon off the ground in a more active pose that felt more appropriate for his new context.


I don’t often base coat all my colours as a first stage but, as the model is so small, I decided to do so this time. This seemed the most straightforward way to go about things and it also helped me to visualize my overall colour composition. With the base colours down I can set about working the separate areas up to a finished state. I don’t anticipate this model taking me all that much time to paint, although experience adds a note of caution to that statement. The Goblin consists of four main colour blocks: the flesh, the hood, the robes and the weapon. I will paint the Goblin using colours from the same palette as the Troggoth to tie the models together!

Remembering Dad

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Robert George Soper “Bob”  

9th September 1938 – 10th January 2020

Family and friends came together yesterday at Test Valley Crematorium to remember Dad. He was taken from us by circumstances that were tragic and sudden. It was my honour to be able to pay tribute to Dad as a part of the service held in his memory. I would like to share my words and a few pictures of Dad on this blog.


Dad’s death was an overwhelming shock and, for a time, it drove out all other thoughts and feelings. But as I’ve prepared for today I’ve been able to reflect on my memories of Dad and that’s helped me to put his death in its proper place in relation to his life.

Some of my memories of Dad may seem a little random, and maybe even inconsequential but they’re all precious; and anyway that’s how memories work. I’d like to share a just a handful of them with you.

It was Dad who gave me my nickname of Sproket.

I remember Dad’s penknife. Always in his pocket and ready when needed. I remembered the snap as it cut through the twine on a hay bale. But it was much more than a work tool used on the farm. On Sunday mornings dad would take my brother Richard and I up the lane to visit Nan Soper. As we walked he would fill his pockets with Hazelnuts picked fresh from the hedgerows. With a twist of his knife the shells were opened and the nuts shared as we walked along.

On those same walks he’d casually chop the tops off the giant hogweed as we went along. Penknife held at arms length, never missing and (almost) always managing the feat with a single practiced stroke.

That penknife would help build our incredible dens, slice an apple or carve and shape a walking stick. In memory it seemes like an inseparable part of Dad.

Dad had a soft spot for chimpanzees. Not so much the real animals as presented by the likes of Sir David Attenborough but rather the comedy kind and most especially Cheeta. The real star of the Tarzan movies from the 1930s and 40s.

I have vague memories of a rubber chimp mask that Dad put to good use when playing pranks. But I most clearly remember watching ‘Tarzan's New York Adventure’ with dad when I was small, and our shared delight in Cheetas antics. Dad was a connoisseur of mischief and Cheeta was at the top of his list!

In more recent years when ever looking for a birthday or Father’s day card I always knew I couldn’t go wrong with a comedy chimp.

Time passed and as I reached my teens my relationship with dad became more complicated. I was moving towards a very different world and life than the one Dad knew and we sometimes clashed.

Most of my style choices caused him no little concern but it was the pink mohawk in 1983 that finally pushed him over the edge. I will just say that, for all the embarrassment I undoubtedly caused him, he was more than able to even the score. That sense of mischief meant that, one way or another, he could always get the better of me!

College followed school and the time eventually came for me to leave home and make my own way in the world. That was a tricky transition and it was certainly an emotional one. But I’ll never forget that it was Dad who calmed the stormy waters and helped me take my first steps into the adult world.

I already had much to be grateful for but life was to blessed me with so much more. It gave me the opportunity to know Dad as one adult to another. I got to see him grow happier and more contented as he moved through his life. I’ve been given the time to understand his views and values and to realize that, naturally enough, we have much in common.

I learned (eventually)to take delight in his humour, to admire his once embarrassing sense of mischief and his strength of character! He showed me how being comfortable enough with yourself to sometimes act foolishly does not make you a fool – quite the opposite!

Dad and Mum on the day of their engagement.
Together for 58 years

We never said ‘I love you’ to one another! Do I regret that – not in the least! Because the years we had gave us the opportunity to know and understand each other Father and Son. I was able to say ‘thank you’ and to show my love for him. And to recognize the love in all his actions. From the least little hazelnut to the long hours of hard work that supported me through my education.

Dad was taken away too suddenly and too soon but I am forever grateful for the man who was my farther and for all the years I had with him.
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